You can invest in counterattacking if you have managed to master the parry to good effect. You can invest in your dodging ability so you can evade even in mid-air. As you progress you do get access to unlock other abilities and powers which improve your skill in battle. Making use of the parry and dodge at right times is also something you will want to master as quickly as you can. You have to make use of the stun meter to take down bigger enemies and have a chance at bosses. But going gung-ho at enemies will certainly be your undoing, at least early on anyway. Each enemy has a health and stun meter and the idea is reduced their health to zero – obviously. The combat in IFR is handled pretty well but there is still a lot of room for improvement. Some of the puzzles are quite challenging and are quite enjoyable once you figure out what you are doing, but often there is a lot of carrying or rolling balls/blocks onto switches which starts to wear thin after a while. Now, this is purely down to preference as some like to tackle puzzles with no help, and I don’t want my hand held, but just the minimum of direction would have saved me hours of wandering aimlessly for certain puzzles. That is until you learn you usually have to do one of four things Roll something, shoot something with an arrow, push/move a block onto a switch or climb something. They lack instruction almost all the time and sometimes you can end up wandering around without a clue what to do. But all the puzzles you play in this game seem to have a similar vibe. There is a strong puzzling element to it which is mainly what sets itself apart from the Assassin’s Creed games. The tone feels very different though as this feels a bit more family-friendly with a strong leaning towards comedy. The open-world environment, the climbing of scenery, the combat, and even the voice acting all give me that same Assassin’s Creed feeling. The gameplay itself will feel very familiar if you have played any of the Assassin’s Creed games before. In quality mode, the combat does feel a tad slowed down compared to performance mode. IFR allows you to switch between performance and quality modes which I did and, to be fair, I didn’t notice that much of a change except maybe in combat. My TV is capable of playing 4k in 120fps and so first impressions, this game looked bright, colourful and nicely detailed. This was the first game that I put my new Series X and TV through its paces with. Their ongoing commentary as you progress through the story is a big highlight as they bicker constantly, and Prometheus likes to remind Zeus of all of his bad deeds, which always made me smile. In a cool way, the story is narrated as it is played out in real-time, with Prometheus explaining to Zeus that he should have more faith in mortals and how Fenyx is likely to be everyone’s saviour. It is up to Fenyx to restore all the affected Gods to their original glory to stand a chance of defeating Typhon. Hermes tells Fenyx about Typhon, the most powerful titan who has broken free and wants to merge Tartaros with the mortal realm and make a new world in his image. She discovers some artefacts that belong to Greek heroes and eventually ends up rescuing the Greek God Hermes. You play as Fenyx, a seemingly humble shield bearer who has washed ashore only to find her brother and fellow soldiers have all been turned to stone. I have seen adverts for this game all over social media pushing it hard and with its bright colourful graphics optimised for Series X|S and a vibe similar to Assassin’s Creed what could go wrong. Immortals Fenyx Rising is Ubisoft’s much-advertised big fall release, combining Greek mythology with Assassin’s Creed and a sprinkling of humour.
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